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AI Insights · Timothy · October 2021

Top 5 High Fantasy Games on iOS in Spain: Q3 2021

Discover the performance trends of the top 5 high fantasy games on iOS in Spain during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in Spain: Q3 2021

Performance of Top 5 High Fantasy Games on iOS in Spain in Q3 2021

The third quarter of 2021 provided some interesting insights into the performance of high fantasy games on iOS in Spain. Here’s a breakdown of the key metrics for the top 5 games: Clash Royale, Clash of Clans, Genshin Impact: Natlan Launch, Mighty Party: Battle Heroes, and Evony.

Clash Royale

During Q3 2021, Clash Royale saw fluctuations in its weekly revenue, peaking at approximately $150K in early August and then declining to around $37K by the end of September. Weekly downloads showed a downward trend, starting at 19.3K at the beginning of the quarter and dropping to 8.7K by the end. The game maintained a relatively stable number of weekly active users, hovering around 580K to 660K.

Clash of Clans

Clash of Clans experienced varied weekly revenue, with notable peaks at around $65K in early August and $67K at the end of September. Weekly downloads started at 5.3K and saw a general decline, ending the quarter at about 3K. The game’s weekly active users ranged from 240K to 320K, showing a slight increase towards the end of the quarter.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch had a significant spike in weekly revenue, reaching around $108K at the end of August. Downloads fluctuated, peaking at 5.5K in early September. The game's weekly active users increased from 18.2K at the beginning of the quarter to over 22K by the end.

Mighty Party: Battle Heroes

Mighty Party: Battle Heroes showed steady weekly revenue, with a peak of approximately $5.3K at the end of September. The game’s downloads were variable, reaching a high of 6.1K in mid-August. Weekly active users also saw an upward trend, peaking at around 22K in mid-September.

Evony

Evony had consistent weekly revenue, with a peak of around $12K at the end of June and another peak of $9.5K in late September. Downloads showed an increasing trend, peaking at over 5K at the end of August. The game’s weekly active users also increased, from around 3.5K at the beginning of the quarter to over 7.7K at the end of August.

These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for various apps.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021